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1. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
So if one was proposed, well my proposal is, an ORE Deep Space Transport. Considered a large sized vessel, not medium or capital, like the Orca. Limited fitting options, for example. 2H 5M 5L, no weapons available for the high slots. A smallish c...
- by Elyia Suze Nagala - at 2017.06.24 01:48:02
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2. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Again though, does there exist that big of a market and demand for something like this that CCP should make it happened. I don't think it does, not to the extent that it needs to be under consideration.
- by Elyia Suze Nagala - at 2017.06.24 01:31:23
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3. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
I like diversity in the availability of ships: different sizes, races, fittings, etc, but I don't really think this void in the industry tree of life is as big a deal as you making it out to be. It also sounds like you're doing some pretty funky, ...
- by Elyia Suze Nagala - at 2017.06.23 22:18:20
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4. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Has anyone considered doing a bomb run with several bombers on Drifters when their over-shield are about to pop? I mean if you warp off and there's no one else on grip when the bombs hit what can they DD? Even if the DDed a bomber who cares their ...
- by Elyia Suze Nagala - at 2017.06.06 13:38:31
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5. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: That's why I posted this one: https://forums.eveonline.com/default.aspx?g=posts&m=6952173
Not bigger bombs, or more bombs, but weirder bombs. Like one bomb for each weapons system that decreases damage in an are...
- by Elyia Suze Nagala - at 2017.06.06 10:01:19
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6. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: While the OP idea here is horribly broken (we're trying to encourage capital fights these days and knowing that bombs are waiting will just leave them docked), I must say that deleting anchored fleets is a good thing . Playe...
- by Elyia Suze Nagala - at 2017.06.06 00:41:29
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7. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Elyia Suze Nagala wrote: Teckos Pech wrote: So let me get this straight. There is a possible problem (faxes in w-space) so we need a brand new class of ship to deal with this problem? If I have summarized this correctl...
- by Elyia Suze Nagala - at 2017.06.05 19:08:00
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8. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: So let me get this straight. There is a possible problem (faxes in w-space) so we need a brand new class of ship to deal with this problem? If I have summarized this correctly this is a very bad suggestion. There would be no...
- by Elyia Suze Nagala - at 2017.06.05 18:38:50
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9. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Elyia Suze Nagala wrote: Danika Princip wrote: Why should it be easier to delete entire fleets? More tears?!? Maybe nerf the strength of bombs some or develop more specific sized launchers? Tactical/Strategic bo...
- by Elyia Suze Nagala - at 2017.06.05 17:41:30
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10. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why should it be easier to delete entire fleets? More tears?!? Maybe nerf the strength of bombs some or develop more specific sized launchers? Tactical/Strategic bombers could use heavy bomb launchers while stealths u...
- by Elyia Suze Nagala - at 2017.06.05 17:03:00
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11. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
I've proposed Strategic/tactical Bombers before too. My idea was for high slots: 2 bomb launchers, 2 torpedo launchers (RoF nerfed slightly), 1 utility slot and no covert cloaks. The ship would be frigate sized, based off SB hulls, but would hav...
- by Elyia Suze Nagala - at 2017.06.05 16:58:01
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12. New race - in EVE General Discussion [original thread]
Nana Skalski wrote: I would expand on the extinct terran races with Talocans, Yan Jung and Takmahl. They are fairly alien too. ^Seconded, especially if Talocans aware involved.
- by Elyia Suze Nagala - at 2017.06.05 16:32:06
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13. Planetary Interaction Refresh - in EVE General Discussion [original thread]
Piugattuk wrote: current procedure is very cumbersome, having the ability to make tier products in a complex would go far. I think that refineries would be the more likely avenue for this. My main issue is that the procedure for producing/...
- by Elyia Suze Nagala - at 2017.05.30 00:55:41
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14. Planetary Interaction Refresh - in EVE General Discussion [original thread]
I brought up some of these ideas before, but now I wanted to see if there was any conscious from a he community on what could be done to improve Planetary Interactions. My ideas were: 1. Streamline the existing manufacturing/production trees. 2....
- by Elyia Suze Nagala - at 2017.05.29 20:01:29
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15. new industrial ship models coming - in EVE General Discussion [original thread]
Tau Cabalander wrote: Yang Aurilen wrote: What did they do to the Osprey? It's like a baby caracal now. That's nothing. It was the premier mining cruiser when I started playing EvE in 2009. Now you kids, get off my lawn! [menacingly brand...
- by Elyia Suze Nagala - at 2017.05.29 19:34:37
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16. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/ ...
- by Elyia Suze Nagala - at 2017.05.29 19:18:07
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17. PROPOSAL: New purpose for Mobile Siphons - in Player Features and Ideas Discussion [original thread]
Perhaps they shouldn't be called dead yet. Just an idea, what if: They could be setup so that they would mine unattended moon goo asteroid belts created by the up coming refineries. The advantage of these is basically the structures around it wil...
- by Elyia Suze Nagala - at 2017.05.18 01:01:28
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18. Planetary Interaction as a Mini-game & App - in Player Features and Ideas Discussion [original thread]
Better idea why not: One, streamline the existing manufacturing trees. Two, return planetary bombardment to the game as a form of active involvement by letting you attack/disrupt a hostile player/corp/alliance's PI assets and infrastructure, not ...
- by Elyia Suze Nagala - at 2017.05.16 19:46:04
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19. Mining Barges- Procurer - in EVE General Discussion [original thread]
Kathern Aurilen wrote: Elyia Suze Nagala wrote: I agree that barges shouldn't be available to Alphas, but perhaps something akin to a mining "destroyer"? I don't know how it would fit in between barges and frigates, but it's the only thing...
- by Elyia Suze Nagala - at 2017.03.16 00:29:42
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20. Mining Barges- Procurer - in EVE General Discussion [original thread]
Ajem Hinken wrote: Elyia Suze Nagala wrote: I agree that barges shouldn't be available to Alphas, but perhaps something akin to a mining "destroyer"? I don't know how it would fit in between barges and frigates, but it's the only thing I c...
- by Elyia Suze Nagala - at 2017.03.14 18:01:50
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